Secret of Evermore Hints/Tips/Semi-Walkthrough

Comments and additions to Erik Oliver, <oliver@dolphin.upenn.edu>. Also, I want to mention that there are some notes and additions which I did not include, they mostly were locations of various "special" items which are not necessary to complete the game. They were omitted in the interest of keeping the Walkthrough short and to the point of getting players through the game. Just about every major question I've seen asked on USENET is answered except for the pesky Mosquito in Gothica...

Version: 11/28/95

General

The Dog

Even though you can not have a second human player, the dog and the human have different abilities, especially as the dog changes form in the different worlds of Evermore. If you are stuck try using the dog and the buttons. Also, the dog only powers up it's bark once, e.g. when you arrive in Antiqua from Prehistoria your dog attack will be at the level it was at in the previous world.

Spells

As a whole the spells are not that essential to winning the game. I used the special Call Beads even less. Key spells are Heal, Barrier, and Cure. Additionally, Revealer and Levitate play pivotal rolls throughout the various worlds of Evermore, however, their level is irrelevant as far as I can tell.

It has been suggested that you pick one or two offensive spells early on, and use them throughout the game by building them up. This makes some sense, but is also problematic since for example there are basically three fireball spells: Flash, Fireball, and Firepower. Each successively more powerful. Level 1 of Firepower is equivalent to about level 2 or 3 of Fireball in my estimation. See the problem? Overall, the spells just were not very important to winning the game and generally didn't help with bosses -- except as a defense.

Weapons

Unlike Secret of Mana (SOM), you need not worry about getting every weapon to the maximum level. This is because when you get to a new world, you will get a new weapon not a power-up. So, when you leave Prehistoria and get to Antiqua for example the new sword completely completely replaces the old sword and the level of the old sword is irrelevant.

Special Items

The "special" items like the Jaguar Ring and the like are evidently all simultaneously equipped.

Trade Goods

Trade goods are relevant only twice in the game, in Antiqua and Gothica. Trading will get you some important items but it is not really a way to make money or very much fun either.

Alchemy Ingredients

The dog is always right. It is just a matter of finding where it is really pointing to.

The following section has some specific hints for points I found tricky, there are spoilers.


Prehistoria

This is the initial area of the game, start off by just building up. I found the "flamingo" birds to the East of Fire Eye's village to be a good place to do that since several birds will re-appear after you kill the initial bunch.

Key steps:
  1. Bugamuck and Strongheart
  2. Levitate Spell
  3. Taming the Volcano

Antiqua

Anitqua consists of several separate stages and is "vaster" in a sense than Prehistoria.
  1. Rejoining the Dog
  2. Pyramid
  3. Hall of Collosia
  4. The Dog Boss/Aquamaze

Gothica

After you beat the Aquamaze boss, you will end up coming up a well into Gothica.
  1. Reaching the Queen
  2. Reuniting the Dog and the Boy
  3. Dungeon
  4. Chessboard "Maze"
  5. Forest
  6. Entering the Old Castle
  7. Defeating the Bad Queen
  8. Rocket to Omnitopia

Omnitopia

This is the smallest and final section of the game. You have three goals: (1) get professor Ruffleberg, (2) get the energy core, (3) defeat the final boss.
  1. Professor Ruffleberg
  2. Energy Core
  3. Final Boss