Welcome to JippyKidÕs Mario RPG FAQ v1.2! Here is the updated version of the Mario RPG Super FAQ, which I wrote just eight short hours after the first version. I went back to playing Mario RPG and realized I forgot a handful of stuff! Here is the new version, with the extra information included. I never really intended to write this, but I posted a 3 part mini FAQ in the Mario RPG folder at the Nintendo site, and I got so many encouraging responses to finish what I started, that I decided to do just that. After a little research in the same folder to find the few things I was missing, I went to work. And here is the outcome of my labors! Chapter 1- The Walkthrough Chapter 2- Frequently Asked Questions Chapter 3- Boss Strategies Chapter 4- Hidden Chests Chapter 5- Items, and what they do Chapter 6- Surprises CHAPTER 1 After releasing my first two versions of this FAQ, I was strongly urged to add on a Walkthrough. Here's my best. I have put it in outline form, with each event necessary put in as a sidemark. I have written in a non-spoiler form to avoid giving out the story. I have also added subnotes that signify FAQ in Chapter 2, SuperTips in chapter 6 and Hidden Chests in Chapter 4. (For instance, if there was a subnote that said 'FAQ 3, Hints 3,4 - 4 Chests' then Frequently asked question number 3 would be from this area, SuperHints 3 and 4 from Chapter 6 would comply with the area, and the area would have 4 hidden chests.) I. BOWSER'S KEEP A. Fight Bowser -- Hit the KinkLink, not Bowser B. Talk to Toad at Mario's Pad C. Go to Bowser's Keep D. Go to Mario's Pad E. Talk to Toad F. Fight your way through Mushroom Way -- Make sure to save Toad every time! II. MALLOW'S COIN A. Go to the Mushroom Kingdom (Hints 2, 3, 36 3 Chests) B. Talk to the Chancellor C. Talk to Mallow (Hint 22) D. Go out of town to the east E. Fight your way through Bandit's Way (1 Chest) F. Catch Croco three times G. Fight Croco H. Go to Mushroom Kingdom III. THE FIRST STAR A. Kill the Shysters in town (Hint 27) B. Rescue the Chancellor 1. Enter the palace (Hint 28) 2. Explore the palace (Hint 29) 3. Fight Mack C. Get the First Star D. Take Mallow's Coin to the Shop to get Cricket Pie E. Go to Kero Sewers F. Fight through Kero Sewers 1. Navigate through the pipe maze 2. Drain the water with the ! button 3. Return to the now drained part of the sewers and find the last tube 4. Fight Belome G. Navigate through Midas River (Hint 39) H. Go to Tadpole Pond (FAQ 8, 16) IV. THE SECOND STAR A. Talk to Frogfucious B. Give Cricket Pie to Frogfucious D. Go to Rose Way E. Fight your way through Rose Way F. Go to Rose Town (FAQ 18, 22, 29 - Hints 4, 11, 21, 23 - 2 Chests) G. Talk to residents of Rose Town H. Go to the Inn (Hint 49) I. Play with the Kid J. Go to the Forest Maze (FAQ 17 - Hint 46 - 6 Chests) K. Fight your way through the Forest Maze A. Chase Geno through end of Maze B. Fight Bowyer L. Go to Rose Town V. YO'STERS ISLE (Optional) A. Go to Pipe Vault (Hint 34 - 2 Chests) B. Fight your way through Pipe Vault C. Go to Yo'sters Isle (FAQ 21 - Hint 13 - 1 Chest) D. Talk to Yoshi E. Get Cookies from Pink Yoshi F. Race with Boshi G. Go to Moleville VI. THE THIRD STAR A. Talk to People in Moleville (Hints 25, 31) B. Rescue Dyna and Mite 1. Enter mine through front entrance (FAQ 12) 2. Jump on spring 3. Chase Croco 4. Fight Croco for Bomb 5. Take Bomb to Mole in Mines 6. Fight Punchinello 7. Find Dyna and Mite C. Complete Mine Cart Race VII. THE GOOD PRINCESS A. Fight your way through Booster Pass (2 Chests) B. Fight your way up Booster Tower (FAQ 2, 13 - Hints 1, 30 - 5 Chests) C. Complete hide behind the curtain event (Hint 37) D. Fight Knife Guy and Grate Guy E. Compete Booster Hill Event F. Talk to people in Marrymore (Hints 6, 7, 8 - 1 Chest) G. Sneak in back door of Church H. Break through door with Snifit (FAQ 14) I. Break through door with Bowser J. Retreive Princess's Garments (FAQ 10 - Hint 14) K. Fight Wedding Cake L. Take Princess to Mushroom Kingdom M. Get Princess back outside of Palace N. Go to Tadpole Pond O. Talk to Frogfucious VIII. THE FOURTH STAR A. Go to Star Hill (Hints 48, 27) B. Fight your way through Star Hill 1. Open Star Hill Doors by finding and activating all the flowers C. Get fourth star VIIII. THE FIFTH STAR A. Go to Seaside town B. Talk to residents of Seaside Town C. Go to Sea D. Fight your way through Sea E. Go to Sunken Ship (Hints 42, 50 - 1 Chest) F. Fight your way through sunken ship 1. Solve the six riddles 2. Input the Password (FAQ 1) 3. Fight the Squid 4. Fight Johnny's Gang 5. Fight Johnny 6. Get Star G. Go to Seaside Town (Hint 41) H. Give up star I. Chase Yardovich -- MIGHT WANNA SAVE FIRST! J. Fight Yardovich X. MONSTRO TOWN A. Go to Land's End (Hints 2, 10, 32 - 4 Chests) B. Fight your way through Land's End (Hint 18) 1. Fight to Donut Bridge 2. Complete Donut Bridge Event 3. Talk to Mouse 4. Follow Whirlpools with Ant Shoguns in them 5. Talk to Mouse at Cliff 6. Follow Whirlpools with Ant Shoguns in them 7. Find.. the NEW PIPE! (Hint 20) 8. Go to Belome Temple (FAQ 9 - 2 Chests) C. Fight your way through Belome Temple 1. Find fortune to take you to a Hungry Belome 2. Fight Belome 2 3. Use Spring to Go to Monstro Town D. Talk to residents of Monstro Town (FAQ 3, 4, 20 - Hints 15, 17, 40 - 1 Chest) E. Ask for help from MonsterMama XI. THE VILLAGE IN THE SKY A. Go to Land's End B. Follow Shogun Ant through Whirlpools C. Climb Cliff with the help of Sky Troopas (Hint 5) D. Go to Bean Valley (3 Chests) E. Fight your way through Bean Valley F. Fight Smilax G. Get Seed that Shyguy Drops H. Climb Vine to Nimbus Land I. Talk to residents of Nimbus Land (Hint 12 - 5 Chests) J. Turn yourself into a statue K. Complete Dodo's Dodging time event L. Fight your way through the Sky Palace 1. Find prisoners 2. Get Palace Key 1 from prisoners 3. Unlock first palace door 4. Fight Birdo for second Palace Key 5. Chase Valentina and Dodo M. Climb back up vine after falling off palace N. Fight Valentina and Dodo (Hint 9) O. Reunite with Mallow's Parents XII. THE SIXTH STAR A. Go to Hot Springs (You get there through Nimbus Land, by going down the main vine and down another vine) B. Fall into Volcano C. Fight your way through the Volcano 1. Stop at Hiropio's -- Check the Arwing and F-Zero models on his shelf! 2. Fight Cyan Dragon 3. Get Sixth Star D. Loose Sixth star to the Axem Rangers E. Chase Axem Rangers F. Fight Axem Rangers G. Get Sixth Star back XIII. THE FINAL STAR A. Go to Nimbus Land B. Talk to King and Queen C. Get on Cloud Bus D. Go to Bowser's Keep E. Fight through Bowser's Keep (FAQ 15 - Hints 38, 43, 44) 1. Fight through main halls 2. Complete 4 of the 6 doors -- Room before doors with Croco in it has a hidden room on the southwest side.. it has a mushroom! 3. Defeat MagiKoopa 4. Go through left door and buy stuff from Croco 5. Go through Right Door and defeat security boss 6. Fight Exor F. Enter factory G. Fight through Factory (1 Chest) 1. Defeat Smithy's guardians, as well as reincarnated bosses and his employees at the main factory. 2. Defeat SMITHY! 3. DEFEAT SMITHY AGAIN! 4. Get the last star 5. Watch the ending 6. Listen to the Music Box rendition of the original Mario Song at the end 7. Reset the game and find all the stuff you missed with the help of this FAQ!!! (Unmentioned Hints - 16, 19, 26, 33, 35, 45) A QUICK RUNDOWN OF ALL THE ACTION STAGES IN THE GAME- 1. Midas River Course (Midas River) Object- Collect coins while first falling down a series of waterfalls, and then on a barrel race. Cost to Compete- 30 coins upfront Free if you sneak through the Kero Sewers A Carbo Cookie if you bribe the little girl in Moleville to get in How to Play- The first part is simple-- move left and right with the control pad to collect coins, and tap B to give yourself a little leadway. The second part is harder-- you must jump over fish, avoid colliding with barrels, all while jumping to collect coins. Prizes- Frog Coins for coins you collected on the course. Amount of Frog Coins depends on how many coins you collected on the course, and how many times you have played the course. 2. Goomba Stomp (Pipe Vault) Object- To stomp as many of the Goombas coming from the tubes in as little time as possible. Cost to Compete- 10 Coins How to Play- Stand in the center, and jump on Goombas as they come out of the tubes. Don't jump on spinys, as they dock you 1 points. Normal goombas are worth one point, while gold ones are worth 3. You must get as many points as possible before time runs out. Prizes- A flower tab, then a flower jar, then... FROG COINS! 3. Mushroom Derby (Yo'sters Isle) Object- To beat all other Yoshis in a race. Cost to Compete- Free the first time. You must have cookies to bet for every time there after. How to Play- You must press the A and B buttons alternatively to the marching beat.. count it in your head.. 1, 2, 1, 2, 1, 2, 1, 2. Then just go... A, B, A, B, A, B, A, B. Prizes- Yoshi Cookies. You get three for your first time, and however many you get after that depends on how many you bet on yourself. 4. Mine Cart Race (Moleville) Object- You must navigate your Mine Cart as quickly as possible through the mine maze, collecting coins and mushrooms. Cost to Compete- Free the first time. 10 coins if you ride for fun. 30 coins if you ride for gambling. Free if you sneak in through the mines. How to Play- The Y button is your brake. The B button is your jump. The X button is your acceleration. You may only accelerate if you have collected mushrooms on the track. Prizes- Nothing, unless you gampled 30 coins, in which case, if you break the record, you get 50 coins. 5. Booster's Curtain Game (Booster's Tower) Object- You must keep yourself from being seen by Booster and his cronies. Move behind the curtains to avoid being caught. Cost to Compete- Free-- you can only do it once. How to Play- Watch the Snifits as they search the curtains, and make sure to be BEHIND a curtain when somebody opens one. Booster will finally catch you, but if you help him get his doll down, he won't mind. Prizes- You won't have to fight Booster, and you'll get his smelly Amulet! 6. Booster's Beetle Chase (Booster Hill) Object- Catch either flowers or beetles by chasing the elusive Booster or Beetles as they fly up the hill. Cost to Compete- Free the first time-- 50 coins every time thereafter.. not including the 100 coin initiation fee. How to Play- You can move left or right as Mario runs up the hill. Jump on the barrels and snifits heads to move closer to the Princess/Beetles, and run/jump up to the prize to receive it! Prizes- Your first time... FLOWERS! Every time there after, you get money for the beetles you collect. 7. Donut Bridge Dash (Land's End) Object- Make your way to the other side of the cliff by jumping across the donut lifts. Cost to Compete- 5 coins How to Play- By stepping on Donut lift after Donut lift, you must proceed to the other side of the cliff.. without being knocked off by bullet bills! Prizes- For the normal and special courses, you can make decent amounts of money. If you go on expert course, you can get a frog coin! When you get to the other side of the cliff, the wizard guy will offer to let you compete again to double your earnings. Complete it a second time, and he'll offer to quadruple your winnings! If you go three times in a row, you can win tons of coins on normal and special, and up to four frog coins on expert! 8. Sgt. Flutter's Cliff Climb (Land's End) Object- To scale the mountain side using the shells of several paratroopers as stepping stones. Cost to Compete- Free How to Play- Simply jump from shell to shell in a race to make it to the top. Be as quick as possible. Prizes- If you can make it under nine seconds, you'll win a Troopa Pin. Do it again, and win 5 frog coins for every time thereafter. 9. Dodo's Beak Dodge (Nimbus Land Palace) Object- To avoid being discovered by Dodo by jumping over his beak when he tries to peck you. Cost to Compete- Free- You only do it once. How to Play- Press B whenever Dodo looks like he's going to nail you. Pay attention to the music.. it really helps out! Prizes- Avoiding Dodo will exempt you from fighting him, as well as get you the feather. CHAPTER 2 - FAQ IÕve tried to avoid completely spoiling the answers. So, IÕve set up the questions in forms of hints. If you still canÕt find the answer after reading the hints, I have the answers listed after the the questions. 1. WHAT IS THE PASSWORD ON THE SHIP? It is a six letter word, with one s. It consists of four consonants, and two vowels. There are at least two consonants next to each other. It lies on the ocean floor. The R comes before the L. The vowels are next to each other. WHY WONÕT THE WORD COME OUT RIGHT WHEN I PUT IT IN? When you put the letters into the boxes, the order is in a U-shape, starting with the upper left hand box, and ending with the upper right hand box. 2. WHAT IS THE ORDER OF THE PICTURES IN BOOSTER TOWER? Remember, the pictures are already listed on the first floor of Booster Tower. If you have trouble remembering them, try this-- one looks like an artist, another like a baseball player, another like a pirate, another with shades on, another like a... teacher, and the other like Wario. 3. HOW DO I GET THE KEY IN MONSTRO TOWN? That Thwomp might help. Think Ôearthquake.Õ 4. HOW DO I OPEN THE SEALED DOOR IN MONSTRO TOWN? Another time, another place, another town, you got something that might help. Of course, you needed to do a little wheelin and dealing for it... and if you did, I hope you didnÕt give it away for something stupid like.. a CARBO COOKIE! 5. WHERE IS THE CASINO? The game was so ultimately vague on this one, I doubt anyone could have found it by themselves. First, get the Bright Card. Then, find the Gold Chomp. Fight it, and then run away from it. When you come back to the map screen, you should be standing on top of the Chomp. Jump on the wall, and walk around, then jump on the chomp again. Run away again. Now, face the left wall, and jump. With luck, a gold step will show up. This is your ticket to Grate GuyÕs casino. (If you canÕt find Bright Card or Gold Chomp, they will be listed under the answers.) 6. WHERE ARE THE FLAGS? One is behind a wooden rose... when you think of roses, especially in this game, what comes to mind. There has to be SOMEPLACE in MarioÕs World that has a lot to do with roses... One is under a green bed... okay, that is vague. I was pretty proud of myself when I solved this riddle. You just have to think.. where would be the last place you would look? I mean, whoÕs bed would be SOOOO obvious, you wouldnÕt even think of looking under it? One is between an O and an A... IÕll tell you right now, the O and the A they are hidden between are pretty large. Think... ÔFinish.Õ 7. WHERE ARE THE FERTILIZER AND SEED? The seed is simple enough to find. ItÕs a fast growing seed, right? Well, where have you seen the fastest growing plants? That ShyGuy gardener must know something you donÕt. The fertilizer is a bit more of a shot in the dark. Again, the ShyGuy gardener is hiding something. HeÕs probably hanging around Nimbus Land after his embarrassing encounter with you. HeÕs flying, right? Well, maybe you should try some of that flying stuff yourself... 8. WHAT SONGS ARE THERE TO PLAY AT MELODY BAY? The first one is FrogfuciousÕs #18 suite. The aspiring tadpole will tell you. The second is the Moleville blues. The same tadpole will give you the story. The third is the Monstro StarÕs Dancing tune. You have to decipher the notes yourself. A tip-- the first three notes are La Ti Do. 9. WHAT IS THE POINT OF THE FORTUNES IN BELOMEÕS TEMPLE? Getting different fortunes at different times? Some goods await you if you get all fortunes. Just how do you get the different fortunes? That isnÕt too complicated... 10. WHERE IS THE PRINCESSÕS CROWN? Maybe the wrong person is wearing it? 11. HOW DO I WIN THE BEETLE MANIA GAME BOY GAME? You donÕt. Just use it to take some stress out every now and then. 12. WHERE DO I GET THE BOMB IN THE MINES? Aim high. 13. HOW DO I GET THAT CHEST ON THE SECOND FLOOR OF BOOSTER TOWER? The see saw, of course. That Bob-omb isnÕt giving you much push, though. Perhaps if you could.. create some extra force. 14. HOW DO I GET PAST THE SNIFIT BANGING INTO THE DOOR AT THE CHAPEL? DidnÕt you listen to what he told you? 15. HOW CAN I GET PAST THE LOGIC PUZZLE IN BOWSERÕS KEEP? Make a chart and write down a systematic plan for each event, each character, and what they may or may not have placed. Listen to the clues carefully, and think to yourself. 16. HOW DO I PUT THE SONGS INTO THE MUSIC? Talk to Toadofsky. He knows all.. about music. 17. HOW DO I GET THROUGH THE FOREST MAZE? Someone has to know the way... if you could just tail him! If in doubt, go right. 18. HOW DO I HELP THE MAN LOCKED OUT OF HIS HOUSE IN ROSE TOWN? You've got to get 'ahead.' 19. HOW DO I OPEN THE SEALED DOOR IN MONSTRO TOWN? The pirana next door keeps babbling about the guy next door babbling about crystals and evil.. crystals.. aren't they some kind of Shiny Stone? 20. HOW CAN I MAKE 30 JUMPS? Timing. ANSWERS: 1. PEARLS 2. In order from left to right-- 4 5 3 6 2 1 3. Talk to the Thwomp until he says something different. HeÕll do a super leap, and knock the key over. 4. Bring a Shiny Stone along, which you get by trading Fireworks, which you get by paying 500 coins to a Mole in Moleville. 5. The Bright Card can be found by returning to BoosterÕs Tower and challenging Knife Guy to a game of ÒWhich Hand Is It In?Ó Win 13 times, and get yourself a Bright Card. The Golden Chomp is in one of the pipes where the Piranas grow in LandÕs End. 6. One is behind the Rose insignia at Rose Town. Another is under MarioÕs Bed in MarioÕs Pad. The last one is between the O and the A in GOAL at YoÕsters Island. 7. The seed is at the end of Bean Valley, after you beat the large Pirana boss. Check out the note. The fertilizer is found by walking off the map on the east side in Nimbus Land. Bring them to the gardener in northern Rose Town. 8. Suite #18- So La Mi Re Do Re Do Re Moleville Blues- Mi Do So Do Re La Ti Do (Mole Song) Star Song- La, Ti, Do, Re, So, Do, Re, Mi 9. Every different order you hit the statues in gives you a different fortune. Each fortune leads to different places. Fortunes starting with the first head will get you a Yoshi Cookie. Fortunes starting with the second head will get you in a fight. Fortunes starting with the third head will get you coins. You can start it with either head, but the way you finish the combination will decide whether you fight Belome or go to his vault. 10. Jump on BoosterÕs Head. 11. Try and beat my score... 3,220,356.. without turbo! Just wait for a bunch of shells to get on the screen and let loose! If it builds enough, youÕll get 9999 for every shell that explodes! 12. Try jumping on the spring. Croco will steal your coins. Chase him, and kill him. Before you get him, however, go after his three cronies. Each one is hiding behind something. Each one will also be carrying a Flower Tab! 13. Find your way to the ledge on the second floor with the long drop off. JUMP off the edge and onto the see saw. To line your self up, stand on the lower right hand square of the checkerboard. When you jump, go barely one block distance, and you should hit. This chest will give you the MASHER.. very nice hammer which will last you a long time. 14. Run in synch with him, into the door. If you both hit the door at the same time from the same distance, it will open. YouÕll have to do it again with Bowser. 15. Whoever says they outrode someone in the bike race got 1st. Whoever says they fell into 4th in the bike race got 2nd. Whoever says 2 people beat them in the Marathon got 3rd. Whoever says they got 3rd in swimming came in last. 16. The music staff for Toadofsky's melodies is a bit confusing... it doesn't start with DO on the bottom! The order of the notes, from top to bottom is this-- 1. Mi 2. Re 3. Do 4. Ti 5. La 6. So 7. Fa If you want an easier way of composing music, just decode the notes into numbers. You'll have an easier time putting them in, most likely. 17. Follow Geno through most of it. If you get to a part where you miss which direction he went to, he probably went right. Either that, or up. 18. Use the little Mushroom guy's head as a stepping stair to the house! 19. You need the Shiny Stone from Moleville. You get it by paying 500 coins for the fireworks, also from a mole, and trading it to a little mole's purtend store for a Shiny Stone. DO NOT, I repeat, DO NOT trade the Shiny Stone for a Carbo Cookie, unless you have no fathom of fighting Culex. 20. What else can I say? Timing. Wait until Mario is practically to the lowest point of his jump, and then press Y again. He doesn't use a rhythem.. it constantly changes, so you must work of reaction, rather than feeling the beat. Around jumps 11, 15, and 18 are where most jumpers get thrown off. Get used to it, though. After the 30 jumps, you're supposed to do 100! I still haven't gotten this feat down! Some More General, Easier to Answer Questions- 21. Why won't the Yoshis on Yo'sters Isle talk to me? You need to be riding the Green Yoshi. 22. Why won't the path to the hidden treasure that the guy in Rose Town told me work? You are looking at it form the wrong perspective. Try looking at it through MARIO'S eyes. 23. Why won't my jump attacks hurt some enemies? Enemies, like those with spikes on their backs, can obviously not be threatened by Mario's jump. You can counter this by wearing the Jump Shoes. It's probably not worth the effort, though. 24. How do I kill Dry Bones? You can smack Dry Bones around all you want, but it won't help. Any magic spell or Pure Water will take care of them in one hit. 25. Why is it that sometimes when I'm talking to somebody, they just stop and I can't do anything? Press B. Usually, this is an indication you're supposed to show off your jump! 26. What's the use of the Goodie Bag? You can use it in battle to get extra coins. Some people prefer to just sell it. 27. Why is my record of jumps always just 1? You need to cast Super Jump or Ultra Jump, and do all 30 jumps in one spell. Many players think that if they cast jump 30 times, they'll make it. This is not so. 28. What is the purpose of the Quartz Charm? It boosts attack skills high without changing your stats-- works best with the princess. 29. WHERE IS THE GARDENER IN ROSE TOWN!?!?! You must wait until you've been to Monstro Town for the back alley of Rose Town to open up. 30. Where are the juice bar and frog coin stores? The juice bar is on the western side of Tadpole Pond. A frog coin emporium is next to the juice bar. Another Frog Coin store can be found on the upper floor of the elder's house in Seaside Town. Still haven't found the answer to your questoin? READ BELOW FOR THE GREATER INFORMATION! Chapter 3 There are more than enough bosses in this game to keep you busy. Ever feel like you needed some tips? Here--- they are! HAMMER BROS. Be on at least level 2. Jump on each oneÕs head once, then hit each one once (Maybe twice on the second one). TheyÕll be Down, Lickety Split. CROCO 1ST TIME For your first round, cast FIRE ORB with Mario. It will stun Croco for the first round, as he douses his tail fire. Then, just concentrate on straightforward battle, with a few spells. Make sure you have enough supplies to heal yourself if you start getting wailed on. MACK First round, cast lightning with Mallow to get rid of the bodyguards. This will also stun MACK for the first round. Attack with Mario and Mallow, and if there is healing to be done, use Mallow. When Mack spits some more bodyguards out, use thunderbolt to get rid of them again. Mack will keep spitting them out, but if you keep using thunderbolt, they wonÕt have a chance to attack. Mack should eat it before you run out of magic. BELOME Not too difficult, as long as your levels are on par. Just continue to bruise him, and keep your HP to a decent amount. Make sure to have adequete supplies. When he swallows one of your guys, don't panic! He'll come back. BOWYER Bowyer is kind of a pushover, that is, unless he continually locks your A key. If he does lock your A key, use magic. DonÕt waste magic attacks on him unless your A key is locked. GenoÕs beam works well on him. If youÕre feeling lucky, MarioÕs jump can do some decent damage. CROCO 2ND TIME Croco isn't quite so gullible as he was last time. Start off by conserving your magic, and keeping your HP up with items. When Croco steal your stuff from you, he'll also start pulling off tougher attacks. Now is the time to start rolling out the magic. PUNCHINELLO Hurt him hard and fast, and he will fall easily. For his first wave of bombs, just use MallowÕs thunderbolt to get rid of them. For the second wave, ignore the bombs and go after Punchinello. Do the same for the third round, but watch your HP, as the bombs here are a bit more threatening. Use some magic to hasten his defeat in the later rounds. KNIFE GUY & GRATE GUY Pick em off one at a time. I always start with Knife Guy. If you hit hard and fast, you can kill off Knife Guy right after they team up, and before they can cast a combination spell. THE CAKE Keep hitting the cake and ignore the cooks for the first round. When the cake comes to life, keep smacking it to blow the candles out. When the candles are blown out, give it one or two more smacks, and it should lose its layering. Concentrate on attacking the cake at this point, and donÕt get too excited if it casts SandStorm and frightens all your characters.. you should still be able to come out on top. SQUID The best party for this is Mario, Geno, and Princess. Defeat the tentacles one at a time. If you feel like you can afford the magic, use the timed attack with Geno Whirl (Read Below) to knock off one tentacle in one hit. Use the princess to heal ailments, frightened in particular. When you get to the big squid himself, pick off the tentacles first. Then, use your basic attack strategies to get rid of the squid. JOHNNY Best party-- Mario, Mallow, Princess. Pick off the Blue Capped sharks first. MallowÕs Thunderbolt will help immensly with this chore. Then, slam Johnny with basic attacks until he GETS TOUGH. When the one on one starts, just hammer Johnny, and use a mushroom if you need it. If MarioÕs power isnÕt where youÕd like it quite yet, jumps and fireballs will get the job done. JohnnyÕs magic will be much less threatening if you equip Mario with the Amulet. YARDOVICH A problem boss for many, Yardovich can be a threat. I prefer Mario, Princess, and another ally of your choice. Equip Princess with the Safety Ring, Mario with the Amulet, and the other with another relic that helps against magic, perhaps the Safety Badge. YardovichÕs water blast spell can be downright nasty, so have the princess ready to group hug. Keep your Flower Points high! If Yard splits, find the image that you can hurt the least-- that is the real Yardovich! Concentrate on mean physical abuse, mostly with straight attacks, until Yard gives in. BELOME 2 Oh, sure.. he clones now. But that's the only new trick this old dog has learned. Use your old skills to defeat him in no time... just don't let him get carried away and make bunches of clones. Clones should be dispatched of so that there are no more than 1!! SUPER PIRANA Not too bad, just use the same old tactics. Mallow and Princess help. Again, MallowÕs thunderbolt, or Snowy by now, is a big help when there are a lot of little pirana to pick off. Geno can also get the job done. BIRDO A bit too easy. But for some fun, try defending when she spits an egg... VALENTINA You canÕt really pick a party for her, because Dodo will steal one of your allies! However, you should put a more powerful ally in the 2nd spot, either Geno or Bowser, because that is who Dodo usually takes. Killing Dodo is no biggie-- just keep your HP at a decent level and concentrate on physical attacks. VALENTINA can be a bit more of a pain when teamed with Dodo. Unless your characters are high in physical defense, try and scare off Dodo first. If youÕre feeling a little weak, Geno Boost will help you out in this fight. CZAR DRAGON His first form is easy.. no bodyÕs business. However, he does have a high endurance. When he pulls the little rocks from the Lava, don't bother with them-- they'll hurt you, but if you waste time attacking him, your losing rounds against the Dragon. His second form is a bit more threatening, with powerful fire attacks. Keep Mario and the Princess in again, and pull in someone else with high defense. Make sure that you have powerful accessories on those in the party. AXEM RANGERS First things first, pick off the Pink Ranger. YouÕll know sheÕs a goner when she starts whining about her make up. Then, go directly for the Red Ranger. Without the Pink Ranger to heal her, heÕll jump into his sword. Make sure the Princess is in the party-- when Red Ranger fires the Breaker Beam, you will absolutely need to Group Hug. Just keep pounding on the Ranger until heÕs done for. SMITHYÕS HELPERS There are dozens of mini-bosses in BowserÕs Keep and the Factory, but none of them are really that threatening. Look out for the machine the Ninja made that you fight before Smithy-- he knows the Breaker Beam, so be ready! SMITHY THE SWORD Take out the left eye first. Then, if you want some assurance, kill the right eye, too. But, if you want to make a faster kill, kill the left eye, and then go for the hilt of the sword. (DonÕt even bother with the mouth.) The eye will revive itself, and when it does, you will need to smack it again. You cannot damage the hilt without destroying the left eye. And easy way to beat him-- Kill both the eyes, and then attack the hilt with Geno Whirl, and use the Time Double-- 9,999 damage! INCREDIBLE! SMITHY FORM 2 The grandpa smithy is no real threat-- Mario, Bowser or Geno, and Princess should do him in. First, destroy the face on the left wall. If Smithy builds something, kill it first, and then destroy the face. After that goes, just give it to Smithy... he wonÕt last long. SMITHY FORM 3 First, nail the head a few times, just to get him to change to a less threatening form.. either the Iron Box or the Chest Head. Then, work on his body. When he complains about not being able to move, start fighting his head. HeÕll change forms many times, but eventually heÕll eat dust. Magic is not too useful, unless it is fairly developed. Mario should absolutely attack at all times. ROCK CANDY and RED ESSENCE could come in handy. When SMITHY is a tank head, look out for his instant death move! Also, though, when SMITHY is a tank head, he is INCREDIBLY suspectible to Mallow's Shocker Spell! JINX Round 1- Fairly easy. Jinx just kind of lags on you. Use some basic attacks with any party to do him in. Round 2- Jinx will now use some complicated moves, like triple kick and silver bullet. Have the princess around for this. Also have a supply of Pick Me Ups for when the Princess gets killed. Concentrate on physical attacks. Bowser might be a good one to have along. Round 3- Pull all the stops. The Lazy Shells could help with this one. Jinx will open up with a bomb attack that will most likely kill off the target. Bring him/her back, and then nail Jinx. He will power up twice before he finally becomes convinced that you are stronger. DonÕt be disappointed if you canÕt beat him at first-- youÕll need a fair amount of experience for this guy. CULEX DonÕt bite off more than you can chew-- this guy is worse than Smithy. YouÕll almost HAVE to have the lazy shells to work this guy through. Once you get the Lazy Shells, equip them on Mario. He will be nearly invincible to magic, and formidable against physical attacks, too. Then, when you get into battle, just concentrate on Culex. If your allies fall, donÕt bother. In a matter of time, Culex will fall, and the Crystals will run out of Magic. You can finish it now quite easily. If you want to speed things up, bring your allies back after the Crystals run out of magic. Chapter 4 Finally! The first FAQ to include EVERY hidden chest. Be forwarned, however, that you get NOTHING special for finding every chest! BANDITÕS WAY 1 CHEST When you get to the place with a whole bunch of dogs, use the yellow step to get to the other side. Then, get on the rotating flower, and launch yourself at the blue flower. MUSHROOM KINGDOM 3 CHESTS When you first come into the Palace with Toad, at the beginning of the game, jump on his head while he is in the main entrance, and jump off of his head right before he gets through the door to the Chancellor's hallway. There will be a hidden chest there. In the basement of the shop, a man will show you how to find hidden chests. In this same room, you will need to lure the mushroom guy over to the button right corner of the room, at the bottom border of the room, next to the stairs. Then, you have to jump on his head, and search the air above for ANOTHER hidden chest. This one is tricky! (WARNING: It has been reported that you can't find this one without having been to Nimbus Land first!) ROSE TOWN 2 CHESTS One in the item shop in a corner. Another in the same item shop, by going down the chimney. (You can easily climb your way up.) This chest isn't really hidden... but it's hard to find! And, one by jumping on the bed in the house of that guy who you helped get in his house! FOREST MAZE 6 CHESTS Right when you enter, there is a chest hidden in the southern part of the screen. At the first tree stump, check the upper left corner. In the first seven tump area, check the first stump to the right. Under one of the light patches is a hidden chest. On the second stump to the left, when you get to the first seven stump area, there is a chest in an odd corner. When you hit it, it says, ÒYou missed.Ó ??? In the last stump, at the top left corner is another chest! At the save spot, there is a divet in the path of trees. Check around in there for one of the great and might RED ESSENCES! PIPE VAULT 2 CHESTS One is in the same room with the Frog Coin that you must run and duck to get. It's on the top floor, a bit back from the right edge. Go four steps farther down the narrow floor, and jump again.. there will be ANOTHER one! YOSTERS ISLAND 1 CHEST In the first screen with the save point, jump over the save point and take a lookie. BOOSTERÕS PASS 2 CHESTS In the first leg off the pass, jump on one of the bushes on the left and jump up. It's a fairly isolated bush, on the west plateau. Right before you go out of the same screen, walk to the left... and jump! BOOSTERÕS TOWER 5 CHESTS In the room with the Thwomp, go to the top floor, and check to the right most point on the narrow catwalk. When you enter the room with the parachuting Snifits, go directly to the left end of the first platform (The one you land on when you come up) and jump around. In the same room with the snifits, check out the narrow cranny that you cannot see into. Also, in the room where Booster drives by on his train for the first time, there is a narrow cranny you can sneak into. (The one without the snifit, by the exit) Jump for another treasure! In the last save point before booster, check out the bottom right corner. In the same room, climb the steps. Jump on top of the existing chest, and jump up from there. The rare GOODIE BAG!!! MARRYMORE 1 CHEST In the normal hotel room, jump of the bottom left corner counter to find another chest! SUNKEN SHIP 1 CHEST In the room with MarioÕs Mirror Image in it, jump around near the center of the room. YouÕll hit a box that will show the chest. To get to this chest, you must jump on your mirrorÕs head. LANDÕS END 3 CHESTS In the first screen, make your way on to the golden block. Stand on the upper most corner... umm.. I'd say the northwest corner of the block, and jump at the highest point. It might take a couple tries.. this chest was the worst for me! In the second screen, you must find the hidden yellow block on the second floor of the plateau. After you find your way up there, a hidden and normal chest await! In the same secret area that leads to the Cricket Jam, check out the right corner of the jagged edge, early on in the path.. where a lot of the lizards are. BELOME TEMPLE 2 CHESTS Okay-- after you get your fortune and go down the tube, you'll end up in a room with two chests, right? Well, there are two hidden chests in the same room! To get one of them, jump on top of the highest chest (Near the entrance to the room) and jump up again. The other one is in one of the lower floor's corners. MONSTRO TOWN 1 CHESTIn the room before the exit, there is a hidden chest near the top left corner. BEAN VALLEY 3 CHESTS When you first come in and make it through the first set of pipes, check out the left corner. When you get to the Gardener Shy Guy, fight your way down the first pipe to the right. The the right of that spring is a chest! Fight your way into the first chest to the left. To the left of the real chest is another hidden chest. NIMBUS LAND 5 CHESTS In the room with the two weird floors, deep in the palace jump on top of the visible chest and jump up. In the room with three doors, check out next to the left of the northmost birdcage. You have to wait until you beat Valentina before you can find this one. In a room deep inside the palace, you will hear your ring ding. (With signal ring) In this room, you can walk off the map and into the black. You do this on the lowest floor of the room, and you walk off to the north. A CHEST! In this same room, there is one on the walkway that is a bit easier to find. There is one stowed away in the Nimbus Land armor and tool shop. Stand on the boxes, the farthest, to the right, and jump towards the store clerk. WHAMMO! FACTORY 1 CHEST Left corner in the same room with the first save spot. THERE! The 39 chests... I think I got em all this time.. I didn't forget to put any down, did I? I hope not... (Well, at any rate, I found them all by myself or with some considerable help from other goldenhearted MarioRPG players!) Chapter 5 There are many hidden and worthwhile items in Mario RPG. HereÕs a run down of some of the best. Accessories AMULET- Get this clever little gadget by NOT getting caught by Booster in the tower. Raises Magic Offense and Defense.. but youÕll smell really bad. SAFETY RING- Hidden in the sunken ship. In the room with the bloober and children, there is a stack of barrels. Squeeze your way behind these barrels to get to a hidden door behind them. This will protect you against ALL ailments. SAFETY BADGE- Found by defeating a trap chest in the Sunken Ship. Also protects against ALL ailments. BÕTUB RING & MYSTERY EGG- The Mystery Egg is bought from the rare items dealer in Moleville. When the princess is equipped with the Bathtub ring, which is bought in Marrymore, use the egg many times. After many attempts, it will turn into LambÕs Lure. Use this, and it will change other enemies into sheep, destroying them. Use this enough times, and itÕll turn into a lamb's attack. When you use this, it will obliterate nearly all enemies you encounter! However, you retain no experience or coins. QUARTZ CHARM- A real doozy. This sucker doubles your attack power! (Without altering your stats.) You win it from Culex. JINX BELT- Won by beating Jinx three times. Really ups the attack power. GHOST MEDAL- If you want someone attacking alot, give them this. Their defense will be higher if they are more aggressive. EXPERIENCE BOOSTER- Can be bought from the Frog in Seaside. This will double the experience for one person equipped with it, alaÕ experience egg. Really a gem. COIN TRICK- Also bought from the frog in seaside. This will double the amount of money you earn.. if equipped with Mario. Not all that useful. SCROOGE RING- If you like magic, this is your accessory! Cuts the Flower Points you use in half, alaÕ Gold Hairpin! Also bought from the Frog in seaside. SIGNAL RING- After beating Valentina, go to one of the building on the east side of Nimbus Land. Croco will be there, and in his rush, he will drop this valuable ring. If someone in your immediate party is wearing the ring, it will make a tone if there is a hidden chest in the local area! FEATHER- Avoid getting discovered by Dodo, and you will be rewarded with his feather. Your speed will rise by a whooping 20! TROOPA PIN- Another feather! Get this for completing the Cliff action sequence in 11 seconds or less! ATTACK SCARF- For 30 super jumps.. you earn this! This boosts all of Mario's stats. There is talk of a Super Jacket if you can do 100 jumps, but I can't say anything till I can complete this feat for myself. PERMANENT ITEMS GOODIE BAG- Found in a hidden chest in Booster Tower. You can use this during battle to get some extra coins. Or, you can just sell it and get 555 coins FAST. LUCKY JEWEL- Found in the rare items shop in Moleville. It will give you an automatic LUCKY, just like a bonus flower, if used in battle. MYSTERY EGG- Check the Bathtub Ring in accessories. SEE YA- Bought from the frog in seaside. Gets you out of a battle. EARLIER TIMES- Bought from the frog in seaside. Starts a battle over. RARE ITEMS KEROKOLA- A favorite in many circles, this will refill every alliesÕ HP and FP. Can be bought from the Tadpole Emporium, from the room service at the suite in Marrymore, or found in many, MANY hidden chests. YOSHI COOKIE- Throw it in the air, and Yoshi will (attempt to) eat the enemy of your choice! Usually heÕll give you Yoshi Candy back... usually... there are a handful of exceptions to this rule. For instance, if you eat a Muku Muku, you get a Muku Cookie back. This leads to some interesting speculation... Can be found by winning races in Yo'sters Isle, or in several chests in Belome Temple. Yoshi cookies are also used on the Race Track, so be sure to save some! (Read Below) FRIGHT BOMB- The explosion of this will send terror into the hearts of opponents, cutting their offense and defense by half. Can be found in Bowser's Keep or the Factory, a few hidden chests, or traded for at the trading post in Moleville. FIRE BOMB- A useful item when youÕre low on FP, this will create a huge explosion which will damage opponents. Can be found in Bowser's Keep or the Factory, a few hidden chests, or traded for at the trading post in Moleville. ICE BOMB- The opposite of FIRE BOMB. Can be found in Bowser's Keep or the Factory, a few hidden chests, or traded for at the trading post in Moleville. ROCK CANDY- Imagine a more powerful Fire Bomb that spews a shower of stars... Can be found in Bowser's Keep or the Factory, or bribed from the Mushroom Boy. RED ESSENCE- Druel baby! The enemies canÕt TOUCH YOU for three round after using this. You can find this in various places- A hidden chest in the forest maze, two chests in bowser's keep, from the baby Yoshi on Yo'sters Isle, and from a hidden dream in Nimbus Land. Also rumored that the Mushroom Boy may randomally give one out. ENERGIZER- Raises the offense of one your teammates in one battle. Can be bought from the Tadpole Pond Frog Emporium, or found. BRACER- Increases the defense of one your teammates in one battle. Can be bought from the Tadpole Pond Frog Emporium, or found. CRYSTALLINE- Increases the defense of all of your teammates in one battle. Can be bought from the Frog Emporium, or found. POWER BLAST- Increases the offense of all of your teammates in one battle. Can be bought from the Frog Emporium, or found. YOSHI AIDE- Gives you a muscle boost when used in battle! Best Weapons/Armor (So Far) All the best armors, except for the Lazy Shell, are bought from Croco after defeating the MagiKoopa in BowserÕs Keep. Croco is in the LEFT door! The best weapons for Geno (STAR GUN), Bowser(DRILL CLAW), and Mallow(SONIC CYMBALS) are found by completing several doors in BowserÕs Keep. The PrincessÕs Frying Pan is bought from the Rare Items dealer in Moleville, after defeating the Axem Rangers The Lazy Shell is, of course, found by climbing the vine grown by the gardener in Rose Town. Chapter 6 Yeah, thatÕs right. ItÕs a SQUARE game, so there are plenty of surprises. IÕve already mentioned the big ones above. Now, IÕd like to dig deeper, and open you up to some of the harder to find and possibly more useful ones! 1) This tip gets beaten to death, I know, but in Booster Tower, in the room with the curtains.. and nothing else, you can walk through the curtain passage, and come out and be 8-bit Mario! Wow! Same music, same animation... try and go out the door you came in, and you get to watch little mario run around just a little bit longer... (He'll run from the door to the curtains.. just a longer path.. y'know.) 2) You can score yourself 10 frog coins by jumping into the mountain at the Donut Lift event at LandÕs End. When you get in there, youÕll find some Cricket Jam? Do you remember who got the Cricket Pie? Take it back to Frogfucious, man! 3) Try searching to the right of the princess's bed when you first enter the Mushroom Kingdom. You'll find the 'Princess's ???' Her grandmother will quickly take it back from you. Come back again with the princess, and she will become quite infuriated. Wonder what it is... 4) There are two hidden mushroom people in the Mushroom Kingdom and the Rose Town. On the left side of the mushroom kingdom, there is a two story building. Investigate behind it, press A alot, and you will find a hidden mushroom dude! (Who constantly changes his story.) In Rose Town, investigate around the building on top of the hill.. you'll have to press A alot for this one. 5) Little known.. amazing.. but true.. on Sgt. Flutter's Climb the Cliff event on Land's End, you can work your way up to a gradually faster time! Get below 11 seconds, and you'll score a Troopa Pin! You can keep doing it to earn FROG COINS! 6) CanÕt wait for the Soprano Card to buy KeroCola? Drop by the suite in Marrymore. For 250 coins, you can get KeroCola by room service! 7) Although it may sound like a waste of money, stay at the Suite in Marrymore many times. For every few anniversaries, the head clerk will give you prizes, most of them flower tabs/jars. Treat the bellhop nice, too, and youÕll get more than you bargained for! 8) More Fun in the Suite- After staying at the hotel, don't leave the room, but turn the light off again. You can do this as many times as you want... and when you go downstairs, the clerk will make you work as a bellhop to compensate for the nights you stayed for free! You'll have to wait for people to stay, but when they do, you can con tips and items out of them. One of the items-- the great and mighty FLOWER BOX! 9) After beating Valentina, climb BoosterÕs Tower. Believe it or not, BOOSTER is trying to get away from a woman!!! 10) Before beating LandÕs End, go to the guest room in the Mushroom Kingdom. Bounty Hunters GALORE! 11) In this game, like none other, go back and talk to people. People change their stories more often in this game than any other game I know.. and most of the time, it is just for laughs! You can also meet Link at one point in the game at the hotel in Rose Town! Just stay over night when you return to grow the vine. 12) Remember the 'Dream Cushion' at the Nimbus Land Hotel? Stay there a couple times. Sooner or later you'll have a nightmare where Toad turns into a monster. When you wake up, Toad will be there. He will comfort you by giving you a mystical RED ESSENCE! 13) Remember Raz and Rani? Track em down! Follow them to the YoÕsters Island. If you want to get ahead of the game, hereÕs the place to do it. Team up with Yoshi and win a STOCKPILE of cookies. In the western part of the island is a baby yoshi. Feed it until it gets.. fat. Whenever you feed it more than 10 cookies after that, it will drop valuable items, like bombs and candy. The more cookies you feed it at one time, the better the item. Push past the 20 mark, and you could find yourself going home with RED ESSENCE! 14) When getting the princess's wedding gear, there are three different endings to the wedding you can get. The best if a kiss from the princess... but only if you're fast! The second, a snuggle with a peeved Bowser. This is what you get if you just weren't fast enough. And lastly, a sickening team up by Bowser and Booster... you gotta be a TURTLE to get this one! You can see how much time you've spent by watching the candles at the sides of the isle... 15) Well, I finally got 30 jumps. I'm FAR FAR away from ever doing 100 jumps. The key to it is all timing- The first eight or nine jumps should be a sinch, but after that, Mario starts to fake you out a bit. You must wait until Mario has nearly reached the bottom of his jump to press Y again. There's no rhythm.. it's all reflexes. Turning off the sound can help. (Note: I think the Attack Jacket may be farce. Don't beleive everything you read! I'm not sure yet...) 16) If you're hard up for experience, find a place in the game with a star. Grab the star, run through as many enemies as possible, and then get yourself killed when it's over with. You'll restart from the last save point, with the experience you earned, and the Star will be back! REPEAT! 17) Sorry-- No reward for getting every chest... 18) If you see a cloud just.. floating there, trying to get away from you, jump on it! This is Mokuku, a sort of boss. You must hit him with a blast of magic to make him visible, and then pound him with your weapons. He isn't too fantastic-- 30 experience points. You'll most likely find him in Belome Temple and Land's End. 19) If you don't have any use for the Casino, you can pawn of your Bright Card! Talk to one of the men in the bottom floor of the Suite in Marrymore. He will at first offer you 100 coins. Turn him down. Then he will offer you frog coins. Turn him down. When he offers you 10 frog coins, take it! This could be the way to go for those who aren't turned on by the primitive Blackjack or Slot Machine. 20) Before you enter Belome's Temple, you go through an underground cave, where you grab a star and pummel through a variety of enemies, then fall in a room full of lizards. Behind the crates is an ant guy who will sell you a start for 600 coins to clear the room. Is it worth it? It's up to you-- how much do you love experience? 21) Remember the guy who you helped get into his house in Rose Town? Well, steal his treasure. If you do, you will get two flowers. If you don't, you'll only get a handful of coins. Just fess up to the whole thing after you do it, and he won't mind terribly. 22) When Mallow is crying, and it is raining, you can talk to other people in town, and they will say something different. Not really important, but cool. For even further fun, try turning Mallow down three times when he asks to join you. One of your nearby fans will be rather upset with you... 23) The guy in Rose Town who tells you the way to the treasure is a telling the truth.. if you look at it from Mario's perspective. If you enter the forest, and from Mario's point of view, go left, then left, then straight, then right, you will find the treasure. If you try it from your point of view, the correct path to the treasure will be left, down, down, left. 24) Check back to Star Hill periodically. It will sometimes yield new wishes, some in the form of tips. (Frogfucios's wish, for one.) 25) A Hidden Ending???!?!? Well.. not exactly. But, if you buy enough fireworks from the Mole (Five or more!) he'll give you fireworks you 'won't be disappointed with.' Keep the fireworks and beat Smithy-- you will get a better fireworks display at the end of the game. 26) Luigi did make it into the game! He gets a wish on Star Hill, and he leads the parade! I just hope he gets a role alongside his brother for the upcoming Super Mario RPG 64!!! I miss Luigi.. he got kind of screwd in the last few Mario games. (Mario World 2, Mario Clash, and Mario RPG, for starters.) Speaking of which, I'm looking forward to the rumored Yoshi's Island 2 for N64-- I want them to explain how the Bros could have been born in the mushroom kingdom, and still hail from Brooklyn as plumbers!!! 27) When the Mushroom Kingdom is being attacked by the Shysters, kill all the ones in town. You will be promptly rewarded with money, flower tabs, and flower jars. 28) When you get into the Palace when the Shysters are attacking, kill the one that is chasing toad IMMEDIATELY. Toad will then run into the room in the left. Follow him, and save him again. Follow him after that, and save him again. After all this, he will reward you. 29) When the Shysters are still attacking, make sure to check out the Vault and Guest Room for free stuff. 30) Remember when you hit the switch in Booster's Tower and it told you to go to Booster's Pass? You did do that, didn't you? Well, if you did, you probably remember the over anxious blue snifit who attacked you, saying he wanted to become Snifit 4. If you let him beat you, he'll run back to Booster's Tower.. to become Snifit 4! You can let 4 more beat you, and then they'll stop. They will all be waiting at Booster's Tower, snifits 1-8. It's pretty cool. 31) If you trade the Shiny Stone for a Carbo Cookie and feed it to the girl, she will run off. You can jump in her bucket for a free ride down the Midas River. Not quite worth 500 coins, IÕm afraid. If you feed her another Carbo Cookie, sheÕll give you a Frog Coin. 1000 coins is asking a bit much, even for a frog coin. 32) The best place to get Frog Coins? If you find yourself a gambling man, horde the Grate Guy casino blackjack table. If youÕre better on the thumbs, head for the Donut Lift event. Complete the Expert Course three times in a row to get four frog coins. This can be done several times. 33) Bowser not pleasing you on his defense status? Well, PEP HIM UP! The easiest way is this-- Mario is not the only one who can use the Lazy Shell armor!!! Bowser can equip the Lazy Shell armor just as easily as Mario. So if you kind of shoved Bowser off on the Magic build ups, this might be a good ting to do. 34) At the Goomba Stomping game at the Pipe Vault, play several times. You will be rewarded with gradually increasing items. Flower tab, jar, and... FROG COINS! 35) WHO IS THE ULTIMATE WARRIOR? Mario with the two Lazy Shells? Get serious! Try the Princess with the Frying Pan and the Quartz Charm for size. On level 30, I got her to adminster 400 HP or more on Smithy for every smack! YOW! 36) Frustrate the kid playing the Game Boy by talking to him alot... 37) There are two Ôtiming actionÕ sequences in this game. The first in Booster Tower, when you must hide from Booster in the curtains. The second in Nimbus Land, where you must dodge DodoÕs beak. If you perform these correctly, you will skip a fight, and then get yourself a fair item in the trade! 38) Go through all six doors at BowserÕs Keep. Not only are they all EXTREMELY fun to play, (I found this to be my favorite part of the whole game!) but the rewards at the end of each are definitely worth the effort. 39) There is more to the Midas River Course than meets the eye. You see those black things in the middle of the waterfall? THOSE ARE CAVES! If you fall into them, youÕll be taken to a subroute that will lead you somewhere else. Explore these caves-- they could earn you two frog coins and a flower! But wrong turns will cost you some normal coins. 40) Make sure you get that key in Monstro Town and bribe Ôole Belome with it. Good treasure awaits! (To get the key off the ledge, talk to the THWOMP a whole bunch.) 41) That Mushroom Boy driving you crazy? Making you NUTS?!?!?! Yeah, me too. I finally cracked down on him, and gave him a meal of a hundred mushrooms. You can buy mushrooms at any local health food store, and take them to the Mushroom Boy. It's all in the flip of the dice-- you'll randomly be awarded prizes if Mushroom Boy finds a mushroom he likes. They aren't particular Mushrooms. Here's the only ones I got- ___________________________________________________________________________________ Berry Mushroom- 1 out of 10 chance- You get free Maple Syrup Rippin Mushroom- 1 out of 30 chance- You get free Rock Candy Flower Mushroom- 1 out of 50 chance- You get a free Flower Tab.. THE COOLEST! I have heard rumors of a 'Red Mushroom,' in which you earn the Red Essence, but I haven't seen any proof myself. ___________________________________________________________________________________ 42) There are a lot of nooks and crannies in JohnnyÕs Ship. There is a wall of crates in a room with three Dry Bones in it. Work your way behind their and through a hidden door. There is also a stack of underwater barrels in another area. Get behind those and through the hidden door! In the same area as the barrels, you can swim across the surface and to the top left corner. FROG COIN! 43) Have Bowser in the immediate party when you enter BowserÕs Keep. HeÕll scare many of the baddies away! 44) Need cash? If youÕve already made it through BowserÕs Keep, you can always visit the MagiKoopaÕs gold box. Warning: Lots of money takes lots of time. 45) HereÕs some useful doubles to magic! - If you use a timed double with Geno Whirl, you will hurt normal enemies 9,999! BONUS! - If you use a timed double with Geno Boost, the targest will gain offense AND defense! - Straightforward attack spells like thunderbolt and crusher all have timed doubles that are indictated by a bright flash. These help make the spells much more useful. - Use the double on Pyschopath.. you can read your enemiesÕ MINDS! Well.. not everyone mind you. Sometimes you'll get detailed information on special attacks, but usually you'll get a drift of your opponent's thoughts. Some of them really enhance the characters! (My Favorite- Read Booster's Mind: "This is like being outside and realizing you don't have any clothes on.") This timed double is tricky-- you need to press the A button again as the spotlights are about to disappear. (Before the spotlights disappear, mind you.) - Another little known fact... the Star Rain spell can do up to 17 jumps in the same way as Mario's Jump Spell! YOW! 46) Remember the Wigglers at the Forest Maze? Yes...? Well, if you can jump on one ten times before it hides back in its stump, you'll score a Frog Coin! If you're an agile player, this may be a good way to get some Froggie Cash! 48) Need cash? Equip Mario with the Coin Trick, go to Star Hill, and chase down the little theif people. Kill them, and get 120 coins. Use the LUCKY JEWEL, and you have a possibility of getting 240 COINS! 49) When Geno first comes to life and leaves the inn, (After you get shot) go out of the inn, come back in, and stay again. When you wake up, Toad will give you a FLOWER TAB! Owe! 50) Check out Johnny's Security System! After getting through Nimbus Land, return to the ship and find Johnny's room. In here, you will find a small, funny looking tube-- the same kind you said 'PEARLS' into. Go ahead and talk into it-- you can use Johnny's Security Camera System! Not really useful.. just a little trick. SUPER HINT: The Star Egg is REAL! To get it, play 100 rounds of 'look around' or whatever with Grate Guy at Grate Guy's Casino! (You have to talk to him a few times to get him to open up.) The rest is history! You'll love the egg! This is the most open and explorative game ever created. There are many, MANY things you can do. Try playing preacher at Raz and RaniÕs wedding! Try jumping on that one girlÕs head who keeps running around in circles in the Mushroom Kingdom! In the first item shop where Mallow was supposed to go, try walking on the shelves! At Land's End, where the lizard are jumping of the cannons, try and jump off the mountain at the southwest side! Return to places and familiar places and see what they think of what youÕve done. Ever tried saying ÔNOÕ to some people? There are many things to be done! DonÕt let them go to waste! END OF FAQ Well, what did you think? This is the third update to the now well known FAQ... I'm surprised at how much help I was offered after uploading this! This FAQ is really the product of a lot of help! Thanks to everyone! You can contact me at JippyKid@aol.com Special thanks to the Gamesters that gave me questions and comments, as well as new tricks... most helpful of which include GameMeister, MallowSRPG, brandon@arn.net, and the hundreds of other Gamesters whose names I forgot... (can't you hear the hate mail pouring in already?). An even more special thanks to the folks at Nintendo and Square for making one of the most charming combination of forces ever. ItÕs nice to know that, in the age of polygon starved, Full Motion Video driven maniacs, we can still pull such a whismical game that has the highest marks in gameplay, not in graphics. (Although, for god's sake, this game looks incredible!) THIS is why IÕm sticking with Nintendo! Question: Don't you think that Nintendo and Disney would be an amazing match for "Super Mario RPG- The Movie?" Let's face it-- Big Bearded bad guys stealing a world's wishes is Disney Fairy Tale. Hmmm...