The object in this chapter is mainly to search the small town for useful objects, until the Crazy Punch arrives. Useful, that is, for traps or the upcoming showdown. After having searched all houses, you are to give orders to the people in the saloon as to what trap they should set, i.e. give them a specific item. Some people are quicker at setting traps than others. When the time is out, the Crazy Punch gang arrives, and may or may not be decreased by the traps. Lastly, you have to fight whoever survived.
This part is a little un-RPGish, since the object is just to hurry through all houses and give items to people. Even so, this is one of the better chapters due to the cute story. The number of fights in this chapter is 4, including the final battle. Might seem easy, but again, fights is not the object for this chapter. The character design is done by Osamu Ishiwata.